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Freeware Game Engines

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Freeware Game Engines Empty Freeware Game Engines

Post by Calie Fri Jun 17, 2011 3:27 am

Once again, not my list and I don't know who created it, I ask again for any information about who did so credit is given for their work.
Also, I have not checked these programs to know if they are still available, while checking this I will also see if I can get the url's to them.

These engines are available for free use, but
without the source code being available under an open source license.
Many of these engines are commercial products which have a free edition
available for them:

• Adventure Game Studio — Mostly used to
develop third-person pre-rendered adventure games, this engine is one of
the most popular for developing amateur adventure games.
• dim3 — Freeware 3D javascript engine for the Mac (although finished games are cross platform).

DX Studio — A freeware 3D game engine with complete tools for 3D video
game development. Upgrading to paid licenses would unlock extra
features.
• Unity — An open-ended 3D game/interactive software engine
for web, Windows, and Mac OS X. Upgrading to paid licenses can
additionally enable support for the iPhone, Android, Nintendo Wii,
Playstation 3, and the Xbox 360.
• Unreal Engine — Considered one of
the most popular game engines in the top market. The free edition,
called UDK (a binary release of the engine), does not allow you to use
the software for commercial usage.
• World Builder — A classic Mac OS game engine.

Wintermute Engine — A runtime and development tools for creating 2D and
2.5D point'n'click adventure games (Windows) . A "lite" Version is also
available, but without the 3D Actor function (Windows, MAC,
Linux)[4][5]
• RGSS — An engine made by enterbrain to create RPG's using RPG Maker XP. RGSS2 was used for RPG Maker VX.
Proprietary
• Alamo — the engine used in Star Wars: Empire at War by Petroglyph Games.
• Aurora Engine — For Role-playing games.
• Bork3D Game Engine — A cross-platform game engine mostly for iPhone and iPad.
• BigWorld — Server, client and development tools for the development of MMOG for games that run on Windows, Xbox 360, and PS3.
• BRender — A real-time 3D graphics engine for computer games, simulators and graphic tools.
• C4 Engine — A cross-platform game engine developed by Terathon Software.

Cafu Engine — A game engine with development tools for creating
multiplayer, cross-platform, real-time 3D games and applications.
• Coldstone game engine — An old game creation suite for Macintosh/Windows to create role-playing or adventure-style games.

Corona SDK — A cross-platform, Lua-based game engine that can build
games to the iPhone, iPad, or Android devices from the same set of code.
• CPAL3D — Complete game creation tools with scene editor, IDE and text server.

CryEngine, CryEngine 2, CryEngine 3 — The game engine used for the
first-person shooter computer game Far Cry. CryEngine 2 is a new
generation engine developed by Crytek to create the FPS game Crysis.
CryEngine 3 is a new generation engine developed by Crytek to create the
FPS game Crysis 2.
• Crystal Tools — Square Enix's proprietary seventh generation game engine.
• DX Studio — Engine and editing suite that allows creation of real-time games and simulations.
• Dunia Engine — Engine (heavily modified version of the CryEngine) made especially for Far Cry 2 by Ubisoft Montreal.
• Earth-4 Engine — The graphics engine used in Earth 2160
• Electron engine — Developed by Obsidian Entertainment for their game Neverwinter Nights 2, based on the Aurora engine.

Elflight Engine — Cross-platform 3D streaming game engine designed from
the ground up for use over the Web. Games can play in a web browser
window, in a separate window or full-screen. Java and OpenGL based.
• Enigma Engine — A real-time tactics game engine, used in Blitzkrieg.

Esperient Creator — A very powerful 3D modeler and engine, used world
wide for training, simulation, architecture, and games. Built-in
Scripting, C/C++, CScript, or Lisp, Shader Editor, import 50+ 3D
formats.
• Ecstacy Engine — 3D, The graphics engine used in Slave Zero
• Euphoria — This is a biomechanical Ragdoll engine by NaturalMotion.
• Freescape (1986) — Incentive Software; One of the first proprietary 3D game engines, used in Driller and 3D Construction Kit.
• Frostbite Engine — Game engine used for the next-gen title Battlefield: Bad Company 2.
• Gamebryo — Cross-platform game middleware for professional developers, notable for its rapid development.

GameSalad — A 2D game engine mostly for the iPhone and a Apple Safari
Web-plugin developed by Gendai Games. Has a visual programming interface
to aid rapid development.
• Gamestudio — A 2D and 3D game engine for
beginners. Uses the Gamestudio development system and the lite-C
programming language.
• Glacier, Glacier 2 — Developed by IO
Interactive and used for the Hitman series of games. Glacier 2 is a new
generation engine currently in development for upcoming games.[6]

Gogii Games Engine - a 2d multi-platform C++ engine supporting PC, Mac,
iPhone and iPad. Used in casual games such as the Mortimer Beckett
series.
• GrimE — Used in LucasArts graphical adventure games starting with Grim Fandango.

Hedgehog Engine — Created by the Sonic Team with the capability of
rendering high quality graphics at high speed. It was first used in
Sonic Unleashed, and will be used again in Sonic Generations.
• HeroEngine — 3D game engine by Simutronics for building MMOs in a live collaborative environment.
• HPL Engine 2 — Used in Frictional Games survival horror games. Earlier versions are free software.

id Tech 4 (also known as Doom 3 engine) — Used by the games Doom 3,
Quake 4, Prey, and Quake Wars. Will become Open Source with the release
of RAGE in September 2011.[7]
• id Tech 5 — As of 2011 in development
by id Software as engine for their games, Doom 4 and Rage, and as a
general purpose engine to be licensed.
• IMUSE — Specifically designed to synchronize music with visual action.

Infernal Engine — Created by Terminal Reality, provides rendering,
physics, sound, AI, and metrics for game development. Used in several
games such as Ghostbusters: The Video Game, Mushroom Men: The Spore
Wars, Bass Pro Shops: The Strike and Roogoo: Twisted Towers.
• INSANE — Used in LucasArts games.
• Infinity Engine — Allows the creation of isometric computer role-playing games.
• IW Engine — Created by Infinity Ward its used in Call of Duty series.
• Jade engine — Developed by Ubisoft, originally for Beyond Good & Evil.
• Jedi — A game engine developed by LucasArts for Star Wars: Dark Forces and Outlaws.
• K2 Engine — An engine used in Heroes of Newerth and Savage2 by S2 Games.
• Kaneva Game Platform — A MMOG engine for independent and professional game development.
• Kinetica — A game engine developed by Sony for PlayStation 2.
• KRASS Engine — A game engine developed for Aquanox and Aquanox 2 by Massive Development. Used also in Spellforce[8]
• Leadwerks Engine — Leadwerks Engine is a 3D engine for rendering, sound, and physics in real-time games and simulations.
• Lemon Engine — Lemon Engine is a modular set of libraries for all aspects of game development across all major platforms.
• Lithtech Jupiter Ex — Developed by Monolith Productions to create the game F.E.A.R.
• LyN engine — Developed by Ubisoft, originally for Rabbids Go Home and Beyond Good & Evil 2.

Medusa — A C++ 3D game engine developed by Palestar and used in the
DarkSpace MMO. It features distributed world simulation, single tool
version control and asset realisation, cross-platform compatibility and
an integrated client/server network system.
• Monumental Technology Suite — A MMOG platform, including server and client technology and development / live management tools.
• MT Framework — Game engine created by Capcom and used for their games on Xbox 360, PlayStation 3 and PC.

Multimedia Fusion 2 — A 2D game development system that can compile a
Windows executable, Java applet, or Flash file. Mac OS X, Linux, iOS,
and Android runtimes are in development.
• Multiverse Network — An
MMOG platform, including server, client, and tools. (Free for
development and use — revenue sharing upon commercial deployment).
• M.U.G.E.N — 2D Fighting Engine, created by Elecbyte made for any fighting game genres.
• Odyssey Engine — Used to create three dimensional computer role-playing games, used in Star Wars: Knights of the Old Republic
• Onyx Engine — Developed by Ubisoft

Pie in the Sky — Used in two internal games by Pie in the Sky Software
and then in the 3D Game Creation System and the games made with it.
• PhyreEngine — A cross platform (PC & PS3) graphics engine from Sony Computer Entertainment.

Q (game engine) — A fully pluggable, extensible and customisable
framework and tools from Qube Software for PC, Wii, PS2, PS3, Xbox, Xbox
360, PSP, iPhone etc. created by the team behind Direct3D.
• RAGE — A
game engine created by Rockstar Games to power their upcoming video
games on the Xbox 360 and PlayStation 3. Implemented in Grand Theft Auto
4.
• RelentENGINE — A next-generation FPS engine supporting massive
destroyable city environments and realistic vehicle control, makes
extensive use of shader model 3.
• RenderWare — A 3D API and graphics rendering engine.
• Revolution3D — A 3D graphics engine developed by X-Dream Project.
• RPG Maker VX — A 2D engine to make top-down and isometric-style role-playing games for Windows.
• RPG Maker XP — A 2D engine to make top-down and isometric-style role-playing games for Windows.
• RPG Maker 2003 — A 2D engine to make top-down and isometric-style role-playing games for Windows.
• RPG Maker 95 — A 2D engine to make top-down and isometric-style role-playing games for Windows.
• S2 Engine HD — A powerful 3D game engine to produce 3d real time applications and videogames for Windows.
• SAGE engine — Used to create real-time strategy games.

Scaleform — A vector graphics rendering engine used to display Adobe
Flash-based user interfaces, HUDs, and animated textures for games in
PC, Mac, Linux, Xbox 360, PlayStation 2, PlayStation Portable,
PlayStation 3, and Wii.
• SCUMM engine — Used in LucasArts graphical adventure games.
• Serious Engine — The engine by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter.
• Shark 3D — A middleware from Spinor for computer, video games and realtime 3D applications.

ShiVa — A game engine with an authoring tool to produce 3d real time
applications for the Web, Windows, Mac OS X, Linux, WebOS, Android, and
iPhone.
• Silent Storm engine — A turn-based tactics/tactical RPG game engine, used in Silent Storm.
• Sith — A game engine developed by LucasArts for Jedi Knight: Dark Forces II.
• Source engine — A game engine developed by Valve Software for Half-Life 2.The SDK comes with Half Life 2
• SunBurn XNA Game Engine — 2D/3D XNA game engine developed by Synapse Gaming.[9]

Torque Game Engine — A modified version of a 3D computer game engine
originally developed by Dynamix for the 2001 FPS Tribes 2.
• Torque Game Engine Advanced — A next-generation 3D game engine support modern GPU hardware and shaders.
• TOSHI — A fourth generation cross platform game engine designed by Blue Tongue Entertainment.
• Truevision3D — A 3D game engine using the DirectX API.
• Unigine — Cross-platform middleware engine.

Unity — An open-ended 3D game/interactive software engine for web,
Windows, Mac OS X, iOS (iPod, iPhone, and iPad), Android, Nintendo Wii,
XBox 360, and PS3.
• Vengeance engine — A video game engine based on the Unreal Engine 2/2.5
• Vicious Engine — Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable

Virtools — A 3D engine combined with high-level development framework,
used for game prototyping and rapid developments. Available for Windows,
Macintosh, Xbox, PSP. Can publish standalone or for the 3DVia Web
Player browser plugin.
• Vision Engine 8 — A cross-platform game
engine, developed by Trinigy. Used in games such as: Arcania: A Gothic
Tale, The Settlers 7: Paths to a Kingdom, Dungeon Hero, Cutthroat, and
Three Investigators.
• Visual3D.NET Game Engine — All-in-One 3D game
engine and toolset, fully written in C#/.NET for Windows A browser
player is roadmapped for v1.1.
• WGAF — The game engine developed by Guild Software which powers their MMORPG Vendetta Online.
• X-Ray — The game engine developed by GSC Game World which powers their FPS series, "S.T.A.L.K.E.R".
• XnGine — Developed by Bethesda Softworks, one of the first true 3D engines.
• Zillions of Games — used to develop games that happen on a grid, like chess
Calie
Calie
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